Feral Kin

Feral Kin Races: Codex Epicanum:

Pachydonian:

Pachydonian's are the elephant folk.

They stand on average between 24-30 feet tall, as bipedal mammalian humanoids.

There southern kindred the Wooly, while never growing above 28 feet tall also holds that measurement more evenly in its population.

The city style is classical style for the hairless Pachydonian.

Rustic rural longhouse lodges of sequoia timbers and great halls for the Wooly.

Aside from Giant's who can grow upwards of 40 feet tall, the Pachydonian is the most massive race on the planet, aside from the titanic races.

Rhines:

A Rhine is a rhinoceros man about 23 feet tall.

He also comes in the afore mentioned variety.

But unlike the legionary Pachydonian, or their druidic Wooly foemen, the two species of Rhine live a more tolerating life of 'hunter-gatherer' stasis.

But because they are druids they often side with the barbarian Wooly tribes, and attack the civilized world of the mighty elephant folk.

Tigran:

Tigran applies to all cat-kin on the surface of Epica.

As the rough and tumble herbivore races battle around them, they prowl the jungles and hunt all comers.

They can be anywhere from 18-22 feet tall, and are patterned after a Zulu warrior ethos.

Boarmen:

The Boar, are an average height of 15 feet tall.

They live lives of savages in the lands between the forests of Pachydonia, and the Orog lands in the heart of the New World Landmass.

Once again drudic but also a touch pagan in customs and beliefs due to constant waring with orc tribes.

Cultural motif is pre-roman British Celtic.

Stagmen:

The stags hold the north east of that same territory.

They range from 9-12 feet tall, living lives as vegetarians, but also using the bow in war.

Culture is modeled on the Native American ancestral traditionalism.

Pandaran's:

Red Panda men, are amongst the smallest and most coordinated of all the beast-folk peoples. Only  about 8-11 feet tall on average.

What they lack in size they make up for with brilliant wits, and high magical inclination.

They are molded around Shinto cultural and Hindu theological iconography.

Wolven's:

Wolven are between 18-24 feet tall on average, and are fiercely territorial.

They hunt whoever comes into the far north or far southern coastal mountain regions.

These have been their lands since the first tribe hunted them, and they have never been driven out.

Once again, Native American style culture, but also druid influenced.

Toro's:

The minotaurs live on Toros, the land of the bull on the southerly tip just off the coast of the New World.

They are so savage that no outside races deal with them or have ever learned their intricate body-language and snort grunt form of communication.

All attempts to approach them in peace over the eons have ended in bloody battles on the shores of their massive isolated homeland. They seem to understand one another just fine.

They are massive, at; between 19-26 feet tall, and are stylized as a Slavic/Dacian culture.

Praxian's:

Goatmen, call themselves after Praxis the God of Darkness.

They are a fallen feral race, and the hordes have nearly destroyed all the tribes that once shared their home on the sister mass of the New World continent.

They are located in the east, molded a lot off of Klingon culture.

They don't usually get over 16 feet tall, but they are amongst the most potent warlocks on Epica.

Rif's:

The coyote-men once roamed the extent of the eastern land mass, but now they have been systematically exterminated by the pagan hordes of the Praxian Empire.

They can get to around 10-13 feet tall, and some big males have been known to grow 16 feet tall.

They are modeled after the highland clans of Scotland.

This is based on their location, the high boundary mountains on the western end of the continent. The last refuge of the Rif tribes.

Old World Wolvens/Nordol:

Nordol, is the word the Wolvens called themselves when asked by their cousins the elves. The word is used by elves to describe their wolf brethren.

They are between 18-24 feet tall on average.

The live exclusively in the oriental woodland region of the southern continent, and are styled after the Japanese Samurai culture.

Pit Wlovens:

Pits are derived from Wolven ancestry but were changed over the course of many centuries in underground pits/mines working as slaves below Bronze Tower.

They are a bit smaller on average than their regal kin, standing from between 16-21 feet tall.

Their culture is highly orc influenced from years of living under that races heel.

Knolls:

Knolls are hyena men, who are also former slaves of the orc races, but a rebellion saw much of their masters' lands fall into their hands.

Today they exist as a horde just as savage, but separate from the orcs.

They are pagan, and exhibit a xenophobia that is far more fanatical than any other races on the planet.

They kill and eat any race that isn't Knoll.

They are named for the hilly regions in the horde wastes they roam, and are typically from 11-18 feet tall.

They have an anarchy based culture and continually clash within their own tribes and clans if not committed to wars with outsiders.

Of all the races these have no recognizable societal normalcy and few laws.

Flinds:

Flinds are the progenitors of the Knoll, and have a small embattled kingdom near the horde lands of the south. They appear as a larger gray speckled coated version of hyena humanoid.

They are anywhere from 12-18 feet tall, and are highly warlike due to unruly neighboring races, and distrusting of outsiders.

They are culturally similar to Teutons.

Lizardmen:

Lizard folk come in many forms, but all share the same home region. The great island of Maco.

They range from 15-26 feet tall, and are regarded as neutral to all but the most wicked of races.

They are a society of spiritualists and warrior philosophers, most closely resembling the Thai/Siamese cultures of antiquity.

Planticores:

Planticore people are dinosaur people. They rival the Pachydonian for stature and come in many races.

They can be anywhere from 10-30 feet tall.

No outsiders are accepted in most native regions where they live, but outside their homelands they exhibit quite tolerant attitudes. They have no specific cultural model, exemplifying a mishmash of many ancient human cultures.

Mudwellers:

Mudwellers are amphibious humanoids who are toad, neut, frog, or salamander.

They stand between 10-18 feet tall on average regardless of species race.

They are often competitive societies near plentiful water sources, who solve disputes with fighting tournaments rather than armed conflicts.

They are the originators of kick-boxing fighting styles, and are most similar to the Thai culture.

Birdmen:

Bird men are native to the Ten Quill island chain in the Serpent Sea, various races holding indigenous rights to each island.

They can be from 12-16 feet tall, and all have six appendages. Four limbs and two wings on the shoulders.

They are molded after the Shinto culture of ancient Japan. All except the Owlmen, who are more Greco-Roman in culture.

Hyneds:

Hyneds are goat horned elf-like humaniods with the lower quarters of a goat.

They are roughly 10 feet tall on average, and use Elfish style weapons and armors.

They are druids and live in the southern regions of the main Old World continent, and the central grasslands of the Norwilt.

Centaurs:

Centaurs are just like the Hyneds, but larger at about 12 foot on average.

They have no horns, and their lower quarters are horse-like rather than goat.

Their culture is what one would expect. Bow wielding hunters, and Greek rustic communities.