The Orders

Orders of Epica: Orders of Knighthood (New Elmon):

Order of the Rose: Chapters: 1 Locations: 1

Order of the Sword: Chapters: 2 Locations: 4

Order of the Dragon: Chapters: 2 Locations: 5

Order of the Horse: Chapters: 1 Locations: 3

Descriptions:

Order of the Rose: The Rose Knight's of legend housed in Herald Hall, in the grand setting of the ancient city of Alliandor, the seat of all true knighthood in the Wilt's. First of the orders founded from the distant land of Kask-a-Toom. Set up the 'League of Orders' and heads the united actions of the knightly cast in times of great turmoil. Primary task has not changed. That is, to guard the royalty of Alliandor, and the city proper. This edict in place from their founding day is the reason they are found in no other regions. While their members can be found leading the other Orders in council, and throughout the realms. The only place to become one of them is at Herald Hall, and knights of the lesser Orders often aspire to join their ranks. This has led to elitism in this Order's ranks and strict guidelines for membership. They remain the mark for excellence in the west, and have never besmirched their name in all their long history.

Order of the Dragon: There are two Orders set up in Calesti lands. One is the Dragon Knight's of Calest, and the southern Goldorri chapter at Tiniel, the Scarlet Guard. Mentioned second because they were the next Order founded after the Rose. The Scarlet Guard began under the fabled king Orou, in the village of Tiniel by the guardsmen of his hall. He had red dragon patterns painted on his men's armor to remind all their enemies that it was men who slew the red wyrm's. He wanted to inspire fealty and camaraderie in his lands, and the fact that the Order developed out of this desire is a testament that his wish came true. While the historical role of the guard is purely infantry and purely as a defense for the now sprawling township of Tiniel. They have shifted their focus to other more aggressive tactics, and often support their mounted counterparts in their Order and friendly Orders throughout the realms. They are summoned often to defend Gunru in times of need. Dragon Knight's can be found in the halls of the Guthland's, and in any substantial settlement of Calest. They were formed in the recent ages by the Scarlet Guard, to be the active wing of the Order, and the swift strike force that the other knighthoods are known for. Being one of the newer sects, the Order is usually eager to do the suicidal glorious acts in war that must be accomplished to win a battle. This need to prove themselves makes them less disciplined than the other knights in a line of war. Though such men are welcomed when the odds are stacked against you, and brash action is the only option. Syrissia also draws them to her in times of need as the twin Orders can travel more swiftly by the Dwarfish passes and flank northern invaders. They room there often as a garrison and maintain their League House in Alliandor, where they receive other deployment orders from the leading prelates at Herald Hall.

Order of the Sword: The Sword, an old Order that was founded after the Scarlet Guard, by the grand prince Borthawl Arn Alliandil. Forged of the rustic Norrish folk who once contested the crown of Deramil. The Order soon became known for fierce warriors that some said were like men wielding the blades of legend when they were unhorsed. The Athelinga sword was the thane weapon most used by the peoples of Goldorr well before they were accustomed to mounted warfare. Not surprisingly they had a higher measure of prowess with the weapons. Their first battle as a trained cavalry company saw the slaughter of many hundred pagans. So they gave all due to the war god, and Bawlin, the Blessed Shurgis. The visage of a green flame-wreathed sword became their standard. They shortened the name of the guild to bring opponents this literal point swiftly. They also maintain a lodge near the Hall of Kithiras in Gunru. Knight's of Bawlin are the western chapter of The Sword. In the land of Norica, beyond the River Ulna, at the far coasts of Loc Vadith, lies the Goldorri hamlet of Vadi Bog. Bawlin's Order was established here to protect merchant traffic in the bandit plagued passages of the Flats. They have many occasion's to show their skills against disorderly rabbles of thieves. This inglorious role means they have replaced the Sword in Alliandor at the League House. So they can be first directed to the hot zones of the realms. As a newly founded chapter they seek more honorable fights to be involved in. Their emblem is the hammer of Gwart. The tool which crafted Bawlin's spirit into the mighty blade. By it they invoke the two masters of death, and war, and can reach a fanatical level of hubris before a battle is joined, fully expecting the foe to be swept before their might. Some just call them "the Hammer".

Order of the Horse: Farthest east of any knightly Order on the Wilt's, are the heavily Gunri influenced Knight's of the Horse. They were originally the light cavalry of the Rallii provincial state of Magnia Esteria. More specifically the city of Magnia, which is situated on the main trade ways between Tao and the west. Due to Gunri aid in a revolution that freed them from Rall's domination, and allowed them to develop as a nation, many aspects of the culture shifted in favor of the farther western kingdoms. One major shift was in their cavalry. They saw the effectiveness of heavy knight formations against Rall's legions and light horses. After the brief war that won them freedom they quickly transformed from a light archer based warband to a lance wielding, and heavily armored knightly army. But also retaining the bow to lend flexibility to their shock potency. They wear a black cape with a golden horse head embroidered upon it as their heraldry. They have a lodge next to the Hall of Kithiras in Gunru, and form the main support cavalry for the hosts of the city when called to war near their borders. Of course they also maintain a League House in Alliandor, so  as to seal their place as a legitimate Order of knighthood.

League of Orders:

Herald Hall was made the meeting grounds of all the Orders from the second Order founded in Calesti Goldorr. It was the prelate over the Scarlet Guard, Alfgale Lance Breaker, who suggested a presence be maintained in Alliandor for all Orders to come, during the Age of the Hundred Hordes, so that the Rose Knight's could be the unifying force over a broader realm. Since the kingship of the ancient half-elf line was often under stewardship, and the many lands became more independent minded. This let the common folk and minor royals throughout the lands have their own systems of rule. At the same time allowing for an honor based form of fealty that bade all knights to serve Greater Alliandor above their own regions of birth. Thus keeping with the will of Allian Silver Hair. Who requested the kingdom not lay divided, and that men of New Elmon work as one to repel any invaders from the focal point of Alliandor. So the League was established by foreign orders under the Rose, as they emerged, to be the idealistic vanguard of the Alliandil, and the emperors over the realms of the Wilt's that would come. Each Lower Order pledging its loyalty to the defense of the ancient city in their oaths, also stationing their elite members therein to act as the council and main military leadership in times of unrest. So that the city would never fall even in the event that every tribe, fiefdom, duchy, and minor kingdom was at war with the other. It was by this fanatically honor bound society that the kings of old were able to finally free back the lands occupied by Dorbrank, Halladim Lunda, and the Drall, resulting in the Empire of the Thousand Jewels. Later becoming its policing forces, and holding peace throughout the lands for nearly a thousand years of men.

Old World Orders:

The Rose Knight's that live in Allian's city are the elder line of knighthood in the west, but were a common and lesser Order before the rise of the fame won by Herald of Ocor, during the Hadjis War, fought in the setting of majestic Thereghat. He founded Herald Hall, and brought true recognition to the western Orders. In the Compeit, there are more that a hundred such Orders, but I will name only the most noted. Fang, Wing, Lance, Scarlet Blade, Knight's of the Flame, Knight's of Himal, Knight's of the Crescent, The Priman Order, Knight's of the Ram, and The Terror Claw. The Rose figures great in their literature, but only the western chapter. As it stands to date, the Order is still not worthy of mention in the annals of Kasktomite war records. But they had a great time of honor behind the deed's of Herald. The afore mentioned guilds are the most historically known according the birth region of all knights. In brief, let me take time to share their regional details, and the deeds most attributed to them.

The Fang: In the highland hills leading from the Compeit into the Valley of Bel-Jah-Dorn, there is a heavily thane influenced racial mix. Blonde hair, blue eyes, wooly arms, even red beards and freckles are the norm amongst the people. Though they are not Gwartallanii, they do share blood with the hill folk, and the Order known as the Fang can be said to be as much a player in that as anything. During the Second Darkness, Knight's of the Flame founded them, the battered young lads, and orphaned stock of the Malverdin's. Those who suffered loss at the hands of the vampire menace were put into a rigorous regiment under the Order of the prelate. Prelate Winhold Stan, melded them into a cohesive unit of, eighty six, fit knights. They were the guard of the Flame who he used most often in routing the Vampire Lord of Gustan. His crypt-city of Gustan was a holdover, a ruin of an old Imperia. A fang was hilted from the jaw of every Order members first slain vampire. Thus, we mark their Orders honor with the fang as emblem.

The Wing: "Malverdin Peak's are the highest peaks of all." So say the delvers, and they know their mountains. They are close to the open downs of the prairies on the Compeit. Kask-a-Toom owes much to the storied works of its eldest Order. The Wing symbol is of the Goshawk wing, bent, as if soaring in for a strike. The Goshawk, being the mightiest of all the Malverdin barbarian tribal kingdoms. They rule Bel-Jah-Dorn, as their fathers ruled in the days of Bordel, but for a time all the clans were forced to be one with the Goshawk's. Vampire Lord's made it so, having murdered them for seven bloody years while they fought in petty wars of their own. Lucky for them, Bordel made his house here, and the Order of the Wing ruled for him after his time. They kept the Gnomish warren of Derldwyrf, the one which they resized to accommodate the stature of men, there in the cliff-fortress they honed their skills at arms to become the first real knights of antiquity. The flame of chivalric philosophy was swiftly alight on the Old World continents. When the darkness of undeath came, there was no other place to turn but the mighty kings army, who were the knightly hosts of Bordel, and his stock of highland warriors. His line perished to the infant, but the Goshawk never died. The Dukedom became a real kingdom as all the Gwartallanii paid homage to one Jarl. Kingship was not far off, but they never won the glory they should have been afforded. The newly formed Orders out of Kask-a-Toom overshadowed them in sweeping the Cryptland's. The victory shared with all, saw them diminish, and the tribes spread out again to all their ancestral glens. Yet, the Wing remains there, and so long as time is measured they will keep the old way. Consoled by the memory of knowing they began knights ritual, and that the Fang, were their kin. When they ousted the vampires back to the Blood Moor's, the honor was shared with all highland peoples, and those deepest wronged were those with the greater share of honors when the age was won.

The Lance: On the plain's of Olde Compeit, there were no boundaries between the fiefdoms. Earls were the most common form of nobility, land was questionably held to river crossings, hedgerows, outcroppings, or the odd stand of mountains. For the nation had posted a sign to other nations on its borders, reading: "Tread not, unwanted!" one can begin to see what it may lead to. Duels fought long hours hacking sapling pines under staggering swings of great swords, single jousts on open roadways, or in pastures. A brutish code of honor, side by side with the enlightened aspects of civil appointment. Bouts fought were always open challenges, with often a witness to judge the final victor. This was the birthing-ground of the Lance. The second oldest, but perhaps most expansive of all the Orders. For they became the parent guild to many that would follow. Their banner is the point of a lance, black on a bright white background. Its sight is grand to allies, but the heraldry is dread to orcs and pagan warriors across their sphere of influence. Its appearance on the field directly proceeds an all out cavalry charge. Being the Lance, they become the literal tip of the charge, and when arrayed with several hundreds of knights from their sister Orders they are a thing to behold in war. Most noted for the aid offered to the city of Thereghat in the Age of the Ghoul Horde. And a well led charge in the end battle before the city walls that saw their name forever etched in stone.

The Scarlet Blade: Knighthood originally from the land of Korjin, but like so many others, driven westward into the bosom of Kask-a-Toom, and ever welcoming Thereghat, the Order nearly died to a man in the brief but nearly fatal war that ended the dream of the Chivalric Age. The Golden Age was dead in a week of nightfall's, which saw the hordes of vampires ravage the seven greatest lands in the Seven Dusk Slaughter, as the records read. The name of the guild was given by its founder, after the last great battle with the pagan orc wolven. His name is lost to time, but he was one of the King's Men, of Bordel Arn Bordelude. The blade of this leader was stained in the bright red blood of the feral kindred, and his men's own weapons were blue with orc grime. For he had raced around the field of war, and culled the few wolven gladiators left in the ranks of the horde. This legend was handed down word of mouth to the youthful of the Order in their studies under the Grand Master. Alas, the scrolls that burned to ash in the Seven Dusk's were gone forever, as they recalled the histories to the Midland's and scribes of Thereghat. Their Prelate, the Junior Officer's, the Captains of Twenty's, the Grand Master of the Order, the First Knight, the Esquire de' Lance. All were slain in the fall of Tumelton, the first village to be ravaged. The knights saw the smoke and fires shortly after dusk and the fading sun. They raced to aid the hapless Halfling's, Knobin, and Men who lived there. Instead, they met the vampires under the famed swordmaster of the River Snaking. The slaughter saw the fearful last rank racing to their city on dying horses that gave out as they reached the stalls of the Order lodge. They saddled new horses, and sped the word that day of the devastation. They rallied with the Mace Knights of Celtil, and the whole host of them died but for three the next night. The vampires tracked their first victims the whole way on the first even tide, and they strategically chose to let live many in Tumelton, and bypassed the great port of Korjarora altogether. These would languish under the label of 'Cattle Town's' in the new Vampirial Queendom, where the Lords would make rounds terrorizing and feeding on the stock, and selecting the Newblood's. The three took five horses each as ordered by the last emperor. They raced across the sands of the Vast to meet the vanguards of the Rujik Caravan's. These took them along the swift road to Thereghat, where the record of man survived.

The Flame: Six, Knight's of the Flame, rode the sands with the Scarlet Blade survivors, and found way to Thereghat from the burning ruins of Celtil. Their story on the ease of the vampire conquest sent shivers up the spines of everyone at the Palace of Principalities. The sultanate was warned and the knights saw honor and homage for risking their lives to bear the message across the Vast Desert. The Order was not called the Flame before the age, it was formerly called the, Order of the Mace, but after the defeat of the vampiric hordes under the walls of Thereghat, they reordered, reorganized with new recruitment from the Compeit, and set up a chapter house in the fabled asylum city. They were joined by the new revision of the Scarlet Blade, and these two twin Orders went on to become permanently stationed garrisons for the Djin Princes. They took their name from the swirling fire cyclone summoned by the arch mages of the city to destroy the undead. That image is on every tunic and breastplate, and is the unmistakable mark of the Order the world over. They are remembered as the survivors of the Seven Dusk Slaughter, and are feared today as the might of the magi cavalry, the heavy elite of the Rujik horsemen and infantry. They are greatly influenced by the cultures of their home city, taking on many members from the Rujik and Djin peoples. Their armor and horse barding is, Midland' an styled, and they use composite bows for added impact in war.

Knight's of Himal: Sometimes called, "Knight's of the Loc" this Order is roomed in the Watchtower of Ideen, a high tower on the far northern side of Loc Himal, perhaps the largest freshwater lake on the surface of Epica, from which it is said one can see the roof of the highest dwarf beckons and the moving ice of the Frozen North. The chapter historical archive is full of legendary heroes and the fast is known to be the most savage and barbaric of all the refined and regal chapters across the world. This is because they have a high number of Dorali descended members who's families can be traced back to Halladim, and the ancestral pirate life of their forefathers. The Order itself is devoted to Bawlin, and the Dorali take readily to the new faith most of the time. For those who are harder to sway from the old deity, they make allowances and let these fighters go wild into battle like the many mountain tribes of Nordic peoples who share their region near the Karzanz mountain range. Legends of the founding place Lord Himal, the builder of the great watchtower, as the founder. The tower was erected to safeguard the narrow passes that separate the Compeit from the lowlands between the Karzanz Mountains and the sea. This narrow yet expansive and long coastal region was always home to orcs and heathen men, and so the tower became both a watch to alert the civilized realms of Nord fleets sailing south, and the check, or rather, the imposing obstacle, to thwart the local settled clans of orcs and Dorali north of Kask-a-Toom. This impressive monument has seen many thousands of heathens lain low before its base, and such death earned the respect of the Dorali so often, that many came unarmed as willing turncoats to be trained and blessed in the honors of knighthood. In this role they have lasted, and frequently they have aided the near city of Thereghat in wars against the black orcs to the south. They were formed after the end of the Undead threat and missed out on the honors won by older, more respected guilds. In recent years they have amended this lack of honor by riding deep into the Stoneland's to seek out and kill the pagan hosts that few others dare face on their own ground. They also were instrumental in the crusades in Drutopia, freeing the western shore of Mokkarra as the advanced beachhead of the army who began the reclamations. In this, they suffered many losses and many heroes were sighted to the Order, thus winning them an ever growing endearment from the other knightly sects.

Knight's of the Crescent: The Land of the Four Winds. The Midlands, home to the caravan merchants, and the ever skillful Rujik archers. Lands once thought less advanced as the eastern Drutopian houses, but in the fall of those lands the last of their folk sheltered here, and joined the masses of Orders out of the Compeit in majestic Thereghat, one of the few ancient cities of men which was never conquered by the Eboned Hand, nor the Knoll hordes. The Undead breached the city walls on the eastern shores of the Pirumos River. They held it three days moving deeper each night into the Rujik Quarter, but the Djin wizardry and Rujik soldiers held fast the forth night on the bridge, and the vampires rested the next dawning over all the poorer housing of the old city model. The Rujik took homes on the Djin quarters banks of dead princes and merchant kings. Often they inherited fortunes and the marriage to widows and daughters put an even plain on the sons of mages and horsemen. The people healed old social class divisions that had held them back in elite mercantile rule. They renamed the following nights of battle as the Djin-Rujik, for the first time since the age of Bordel. The use of fire spells gleaned from elves long ago proved a boon against the ghouls and zombified corpses the dead became, and they began to sneak in with bands of slayers by day in the spoiled ruin of the Rujik Quarter. Many knights were turned into their worst foe, many heroes from many lands fought and died never to stir, and the hordes of Undead beings were eventually destroyed but not before taking the flower of the Midlands youths to their deaths. Night was a time to rue in the desert realm after the brief but catastrophic war, to mark it in memory the Prince Agas  Ibn Hakim Al  Wahid's bride made for him a black silken war banner, and upon its face a golden crescent moon, with a border of gold weave on its four corners. The soldiers under him dwelt in his home between the new lodges of the Scarlet Blade and the Flame, and so by virtue of close quarters, and mutual respect between both kingdoms of men, they adopted a role as the third chapter under Agas as Prelate, becoming a true knighthood with fellowship that extends today to all the many races of men. A city without a chapterhouse under the Crescent is considered less important to many noble nations, and a little less well guarded than one which does.

The Priman Order: Founded in the Compeit, but legendary for their aid of the Knight's of Himal in the invasion of the Hexen held lands of Drutopia, the Order is now recognized as the holy vanguard of the Crusades. Their Order was a vast one centered around a fanatical priesthood dedicated to the eradication of the enemies of the light. This was before they sailed south with the combined forces of the Elkwood fleets. Elves made it an easier win, but on the field the first day of the landing it was the selfless deaths of thousands of the chapters bravest paladins. This allowed the Flame, the Rose, the Sword, the Fang, and all the rest of the allies to flood in behind their early landings and win the beaches of Mokkarra. In the south the Shogunate of Honjo invaded and dealt a more mortal blow to the heart of the stronghold cities under the Hexen, but they came in a few days after the great fleet of the western armies had driven them to the muster and out of their holdings. The Samurai and Shinobi of the Hon backed by the mighty and numerous imperial hosts of the Jam, siezed the ruined places, and marched north to join the allied victory over the first Warlock Lord of the Hexen Empire that men had ever defeated. The Order was one of the original founding knighthoods under the reforms of a victorious Bordel, and has enjoyed fame in knightly circles for piety and disciplined rule over their charged watch lands. Yet it is the singular event of the invasion, and the many losses which has given them a mythical and holy status amongst their piers to this day. All respect their resolve to end darkness and evil on Epica, and admire such willingness to shoulder the weight of death for their brother chapters.

Knight's of the Ram: The ram is the symbol of dwarf nobility, and all the siege craft of the heathen Dorali are fashioned with a rams head for a cap. In the Stoneland's outpost where this Order was founded the herdsmen are harvesters of wool, iron, and goat milk for shipping to the east over the caravan routes, where king's of Korjin have their court bakers make rich cheeses for banquets. The belief is that dwarf rams have holy milk, and they use it also in ritual and healing, producing the Sacred Butter of alder fame in clerical yurts. They maintain a string of monastic fortresses in the barrens and the line rests in isolated bluffs on the root hills of the Karzanz mountain chains. The signets that fly overhead on every keep are black banners with a white ram skull emblem at the center. The symbol inspires loathing to the goblin races of that land, but beyond the reach of the other Orders there is a safe road from Alliandor to Thereghat, and it is kept open by their chapter. Because they are a border and frontier sect, they are made up of reformed criminals sent to station in the frontiers of Compeit and Westenhiem, the mid reaches between the great city and her port to the western wilt lands. Their Order officers are chosen from other guilds to prevent any laxity of duties. Its bleak days, bad rice, and long watches. But the Order will rise to the occasion when orogs attack and they take up bows, of which they import from Alliandil armories.

The Terror Claw: This Order is from Korjin and is mentioned last because of its unique qualities. During the vampiric herding of their city as a feeding blood cache there were men who fought back. Not all survived and indeed most went to bloody death without a wet blade in hand. The ghouls are the most savage of all undead creatures and aged ghouls in the form of vampiric lords are to men, as lions are to sheep. So it is better to say, men had a ram or two within the odd keep or castle who never fell to the tyranny of the brief empires rule. These were nearly all nobles of the city and provincial estates about it, and nearly all of these were knights of The Terror Claw. Terror Claw's are local birds in Korjin. Huge birds, sometimes referred to as an Elephant Bird. No they don't eat the great Straight Tusked Elephants of the basins, but the Pigmy Forest Elephants have to be wary. These birds were first saddled for war by the druids in Amazonia, one of the legendary facts surrounding the Amazing River. After being destroyed but to a single man, the captain who first discovered this tribe of shamanists and lived to tell it, led a second expedition via the Lutan Delta's, and took many clutches of these birds eggs back home to the city of his king. They raised the hatchlings and after devising a clever eye hood to focus the birds gaze, and straps for the beak that can rend a man in half, they began to ride them. Incorporating the Lutanese Short Bow, and the extra lengthy and distinct Korjish Lance, saw the Terror Claw Cavalry a force for the length of the Golden Age. The birds were hunted systematically to extermination by the Vampire Lord of Korjin, under his demonstrable reign. The Order was formed of a few knights who had been stranded in the city of Korjarora during the fall of their own sects. So they roomed with what were left of the cavalry force, and fought under the name of The Terror Claw. The birds were all slain sadly, but the fighting never relented, and the knights became rouges rather than face the vampires foolishly in the open streets. Once men throughout the realms learned the Secrets of Undeath, they burned, staked, and beheaded the lording ghouls rather swiftly. In the reunification, the talon of a Terror Claw, a golden one upon a red banner, became the symbol which we know them by today. They have since reclaimed their fabled bird mounts, and are a force to fear in their kingdom.

Orders Today:

There are those who see knighthood and chivalric routine to be tedious life undertakings. In an age when even fabled Thereghat has her brothels and flesh-mongers. Something of the purity of Fairikin spirit has evaporated, and the ways of the Hexen make every man to question the worth of the gods. Elves need no coaxing to believe the prehistorically written legends that few alive today can know. The relic of knighthood has become that radical following amongst men. The highly stringent, highly scrutinized, and highly monastic lives they lead are the main causes of their diminished state, but likewise, it is what makes them timeless, endearing, and a guide to help all live better lives in accord with the light. It has been the Orders in Kask-a-Toom, Alliandor, Gunru, and the equally honored holy warriors of the Jam, and Djin Rujik sands, who's heroic spiritual walk has led to the defeats of the worst pagans in mankind's recent memory. Their present course is no exception. Drutopia languishes under a living hell, to oppressive Hexen Warlock's. The mother continent calls to her children for relief, and who other has taken up the call? The Third Crusade has freed the Dry Hill's, Mokkarra from coast to arid coast, and the lowland of the Tims Mountains. Nearly all the waters of the Midsea Islands have been swept clean. The Elven Court, fought here, and as a result of massive lost immortals in that war, they were gifted the isles as a token of mans fealty. Rose Knight, Prelate Hurmain Rofthburg, was he who deeded the conquests. Elkwood flooded into the motherland of men as a pact to be brother to man in all his regions. For it is known of them that the prophet will come. He who strides in the Hells. Reckoning places, master Helanar Den Nwyr Arn Nwyrrin Eta Vallejo Arn Helanarn Ata Ilyonii Arn Derinathi, on the 80th level of the second hell. The river Nwyr sang a song to Virgin Mother, and she spoke the name of Gluggend Arn Nwyrrin. Gluggend Skull Smash, was the demiurge the Hexen host labeled as master. None know what this was truly a song of, but the Red Lady of Valenoth, the Draken Maiden said; "Heaven hath enlarged, and the Hexen be less." A riddle to all else who heard her utter it as she slept, this has been pondered many ages by elder scribes, but none are so wise as the dragons, and dragons keep what sayings they will and will take them to the grave if they will it so. The story is kept of his fall to shadow, but the Elfish song is the "Quest of Helanar", evoking images of him fighting a desperate eternal war in the abysses. The final jot is yet to be quilled, and so the world waits for the liturgies of the prophecies to be stablished. Albeit the powers of light have hid them for the most virtuous of all paladins to find. It is for this end the Orders of knighthood stand, and as pact to the fallen empire of Edwin and Bordel, both wishing to be that hero and so each age sees its warriors and champions toil day by day for the return..